Friday, September 21, 2012

EDLD 5364 WEEK 5 BLOG- FINAL WEEK!

The reading detailed effort and its relationship to reinforcement. Effort is controlled by the individual, therefore is the most important factor when it comes to mental preparation. Teachers should teach students just how important effort is as well as ask students to track their effort and achievement ratios.  Students sometimes accept outside factors as reason for failing or not making the grade they wanted. It is critical that we as educators teach what is and why effort is so important to their success. Computer software and spreadsheets offer a great way for educators and students to track their efforts and success factors.
There are a variety of online web resources educators can use to enhance and improve student learning outcomes. Some of them include: Audacity, Google Earth, Moodle, Skype, Wordle, and Voki. Each of these respective web tools allow students and teachers to communicate and learn effectively and efficiently with technology. These programs allow students to complete assignment from home or school computers. Teacher feedback is instant and allows educators to see just what students are learning and what they need to improve upon.
When students merely sit behind a desk and read textbooks they are losing interest in what they are being taught. Today’s student has grown up with technology and therefore should see technology aspects in the classroom.  Students can learn about ancient history and languages through video games!  A video stated that their goal was to make learning so innovative students would not even know they are learning. This is the wave of the future and I believe how students want to learn. Technology and the use of video game learning are very informative and effective.
Students can watch videos of their teachers through email as well as email and chat with their fellow students online.  Clickers used in the classroom are a great source of student engagement and interest. Teachers can gain a wealth of knowledge of their own teaching practices from student feedback from the use of technology.  Students can interact with other students for collaboration with assignments or simple questions. The use of Smart boards greatly enhances the learning experience for both teacher and student. The future of education is in technology; we should embrace it and use it to our advantage.
Big Thinkers:  Schools will teach learners how to solve problems as well as solve them collaboratively. Video games are assessments.  Words in the manual are tools for problem solving in reading instructions for any game.  Games inspire people to further research areas or topics incorporated within the game.
The Good Play Project deals young people and ethics. The question asked is in dealing with technology what are ethics young people have. Once you enter the world of technology you are among millions and thus are not safe from unethical actions.  Digital media are not always used ethically, one must be careful when entering the technological world.  New challenges arise as technology grows and becomes more present in our lives.
Students can play video games and solve various problems during the game. When kids are writing or doing any project in which they selected a topic that they are interested, the results are that much more engaging.  When students feel a sense of accomplishment, it satisfies not only their learning needs but also those of the educator. Failure is a source of motivation; the next attempt will be that much better.

No comments:

Post a Comment